All Things Games with Amanda Lynn | Substack

All Things Games with Amanda Lynn

I've got 20 years in the games industry under my belt — writing, design (both pen'n'paper and technical in-engine), direction, production, leadership. Writing about all that and All Things Games™️.

Launched 2 years ago

2026: My 20th year in the games industry

Is it everything 10-year-old Amanda dreamed of?

Jun 15•Amanda Lynn

Narrative hiring managers of the games industry, we need to talk about writing samples and tests

Thoughts from a writer who's hired writers

Jun 2•Amanda Lynn

I don't want to talk about games; let's talk about games instead

A moment of ostriching

May 14•Amanda Lynn

The conundrum of cancelled games, NDAs, and what you can put in your resume and portfolio

Or, how NDAs on cancelled games erase years of a dev's work history, kneecapping their future job prospects

Feb 12•Amanda Lynn

A love letter to Nintendo and the games that made me

Or, why I work in games at all, and the north star that keeps me here

Jan 25•Amanda Lynn

Q&A: How do you make instructional character dialogue (nags'n'hints) interesting?

Mail time, mail time, maaaaail time

Jan 22•Amanda Lynn

[SELF:STORAGE] Dev Log 2 - This game needs a cat, and I don't care if it doesn't really

Quadruped animation and Motion Matching and behavior trees, oh my

Jan 18•Amanda Lynn

The 12(ish) Days of Gamesmas: Part 3

Bendy and the Ink Machine, Thank Goodness You're Here!, Spiritfarer, Hades, Beat Saber, The Legend of Zelda: Ocarina of Time (Ship of Harkinian port)

Jan 4•Amanda Lynn